Skip to content

While cloud gaming is a small part of the videogame market, industry participants expect it to become more influential
Source link
Tags: Activision Blizzard, Anti-Competition Issues, Applications Software, arts, ATVI, Business, Business/Consumer Services, C&E Executive News Filter, C&E Industry News Filter, Cloud Computing, Computer Services, computers, Computers/Consumer Electronics, Computing, Consumer electronics, Consumer Goods, consumer services, Content Types, corporate, corporate crime, Corporate Crime/Legal Action, Corporate/Industrial News, Crime, Crime/Legal Action, Data Services, Factiva Filters, Gambling Industries, Games Software, general news, government policy, hospitality, industrial news, Information Technology Policy, Joost van Dreunen, legal action, leisure, Leisure/Arts/Hospitality, Leisure/Travel Goods, Marketing, Markets, Markets/Marketing, Microsoft, MSFT, Online Service Providers, Paul Swanson, political, Political/General News, prices, Pricing, Pricing/Prices, regulation, Regulation/Government Policy, Software, SYND, Technology, travel goods, WSJ-PRO-WSJ.com